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// postcondition: returns the minimum number of fish that need to be // added to make the population density greater than // minDensity private int numUnder() { int current = theEnv.numObjects(); int cells = theEnv.numRows() * theEnv.numCols(); int needed = 0; while ((double)(current + needed) / cells <= minDensity) needed++; 1 return needed; }Notes:
Part (b) // postcondition: returns a random location within the bounds of theEnv private Location randomLocation() { Random gen = RandNumGenerator.getInstance(); 1 int rows = theEnv.numRows(); int cols = theEnv.numCols(); return new Location(gen.nextInt(rows), gen.nextInt(cols)); }Notes:
Part (c) // precondition: 0 <= numToAdd <= number of empty locations in theEnv // postcondition: the number of fish in theEnv has been increased // by numToAdd; the fish added are placed at // random empty locations in theEnv public void addFish(int numToAdd) { while (numToAdd > 0) { Location loc = randomLocation(); if (theEnv.isEmpty(loc)) { new Fish(theEnv, loc); 1 numToAdd--; } } }Notes:
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